Templar

Templars are the final stage of the healing-combat magic classes. Unlike their Monk counterparts, Clerics begin to foster their abilities as holy swordsmen, retaining only the basics of healing magic. Templar is reached after Cleric at 700 mcMMO skill level points.

Templar Skills / Spells
McMMO Skills

Acrobatics, Fishing, Swords, Unarmed.

Templar Wand & Spells

(To create, /ms craft Templar. You will need 1 Golden Hoe, 5 Cyan Wool, and 5 Glowstone.)

1 : Mend --- ''4 redstone, 18 second cooldown. Heals you for a small amount of health.''

2 : Sunstrike --- ''6 redstone, 20 second cooldown. You lash out, dealing damage to those around you.''

3 : Blessings --- ''8 redstone, 45 second cooldown. Sends out a ball which grants you and nearby allies buffs.''

Cleric Equipment
Clerics are able to use iron armor, and can fight with iron swords. They have no access to enchanting or brewing, needing to rely on their allies for such additions to their fighting prowess.