Enchanter

Enchanters are on the second tier of the overall 'necromancer' tree, and are the beginning of the support-oriented side of the necromancers. They rank up from Cultists and later become Ritualists. Enchanter is achieved at 400 mcMMO points.

An Enchanter can take on an Apprentice if he or she so chooses.

Enchanter Skills / Spells
McMMO Skills

Acrobatics, Mining, Herbalism.

Enchanter Wand & Spells

(To create, /ms craft Enchanter. You will need 1 Golden Hoe, 3 Purple Wool, and 5 Iron Ingots.)

1 : Confuse --- ''4 redstone, 18 second cooldown. Confuses target nearby enemy.''

2 : Warpstep --- ''6 redstone, 40 second cooldown. Teleports user a medium distance.''

3 : Push --- ''6 redstone, 16 second cooldown. Pushes an enemy back slightly.''

4 : Flameguard --- ''10 redstone, 30 second cooldown. Shields the user from fire damage for a short time.''

Enchanter Equipment
Enchanters are able to use leather armour, and fight with iron weaponry.

They are able to use iron pickaxes in order to mine for redstone, which is necessary for their spells. They are able to enchant items to assist them and their allies in battle.